

GAME & LEVEL DESIGNER
Andrew Villasenor
Hello! I am creative professional with a focus in Game and Level Design, passionate about crafting immersive and playful experiences. I love maximizing the fun in any project I work on, finding creative ways to surprise players!
Work Experience:
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ArtCenter College of Design | Innovative Game Mechanics TA | January 2026 - May 2026
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Wolf Games | Junior Game Designer | May 2024 - December 2024
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Familiar Machines & Magic Inc. | Designer & Writer | February 2025
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Bodevillle Games | Design Intern | April - June 2024
Software:

Unity

Unreal Engine

Twine

Figma



Games

Game Design
Level Design
Public Eye
Game Designer Intern| June 2024-Dec. 2024
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Rapidly Prototyped new gameplay mechanics & systems in Unity.
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Created level & narrative wireframes in Twine used in AI Systems.
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Utilized proprietary AI Tools to create demo levels.
Personal Work

Hydrobot: Happy Helper Robot
Project Lead | Nov. 2022-Present | 2D Action Platformer
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Designed a physics-based platformer/shooter focused on using high-pressure streams of water to locomote.
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Created a modular level design toolset for rapid prototyping of gameplay concepts.
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Coordinated with a team of artists to create a 10 level vertical slice.

Game Design
Level Design
Production

Moth Mania
Game Director| Sept. 2025-Apr. 2026 | 2.5D Platformer.
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Led team of Game Designers in the design of gameplay systems and content for a 15 Minute Vertical Slice.
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Coordinated with team of 20+ artists to create game assets, art bible, and promotional content
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Balanced and Revised game design based on thorough testing.

Game Design

